This legacy version of the DLI_SNUB-Launcher documentation is being kept online while we move all our content
over to our new website. For an updated version of this content please visit our NEW DLI_SNUB-Launcher documentation page.

Fully compatible with LightWave 9, 10 & 11.5 (32bit and
64 bit),
Mac OS X Tiger, Leopard, Snow Leopard and Lion!
DLI_SNUB-Launcher is DreamLight Interactive’s
ScreamerNet UB Launcher, an Aqua GUI front end to interactively
build the necessary command lines to launch LightWave 3D’s
ScreamerNet UB standalone, batch and network rendering component
(lwsn). DLI_SNUB-Launcher’s interactive interface makes configuring
and launching lwsn drag-and-drop-dead-easy™.

I wrote DLI_SNUB-Launcher in XCode while updating my Mastering
LightWave ScreamerNet( lwsn)for Mac OS X white paper and tutorials
for ScreamerNet lwsn UB (Universal Binary). After writing up the explanations for how to
configure and launch ScreamerNet lwsn in Terminal, I felt that it
wasn’t quite Mac friendly enough, so I set about writing an
Aqua GUI interface to interactively build the command lines and
launch multiple ScreamerNet lwsn render nodes for standalone, batch
and network rendering. DLI_SNUB-Launcher works with either the built-in LightWave Layout ScreamerNet render panel or a 3rd-party render queue controller like OSX ScreamerNet Controller.
If you find DLI_SNUB-Launcher useful, please support our continuing
efforts by registering it or by purchasing
some of our award-winning
DLI_SNUB-Launcher logo merchandise.
Features & Benefits
- Compatible with LightWave ScreamerNet UB (lwsn) 9.3, 9.6, 9.6.1,
10, 10.1& 11.5+
- Fully compatible with Mac OS X Tiger, Leopard, Snow Leopard
& Lion
- Fully compatible with LightWave ScreamerNet UB lwsn 10+ in both
32 or 64 bit
- Mac Friendly, XCode Universal Binary Aqua GUI for ScreamerNet
UB
- Interactive, Error-free, ScreamerNet UB Command Line Building
& Launching
- One Click Access to Every ScreamerNet UB Command Line Parameter
- Detailed Pop Up Tool Tips for all Settings & Command Line
Parameters
- Easily Launches Multiple ScreamerNet UB lwsn Nodes with One
Click
- Zero Configuration, Drag & Drop Scenes on Icon Droplet for
Standalone Rendering
- Override Frame Ranges Set in Scenes for Standalone Rendering
- On-the-fly Content Folder Verification and Changing on Scene
Loading
- Output Path Verification and Warnings on Scene Loading
- Works Seamlessly with the Built-in LightWave 3D Network Render
Panel
- Works Seamlessly with Other Third-party ScreamerNet UB Controllers
- Help Menu Links to Specific Pages of Mastering LightWave ScreamerNet
for Mac OS X
- Free Lite Version for 2 Nodes Without Saving Custom Settings
Between Launches
- Registration Purchase Enables More Nodes & Saving Custom
Settings Between Launches
- One Download for all Versions with Simple Serial Number Upgrades
Available
- High End Professionally Designed LW11 Benchmark Scene, DLI_SuperBalls,
Included

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Download your copy of DLI_SNUB-Launcher by right clicking on the
link below and selecting Download Linked File from the pop-up menu.
Download DLI_SNUB-Launcher 1.5.zip (Older
Version for LW9)
- After downloading the DLI_SNUB-Launcher.zip
file, unzip the file by double-clicking it.
- Drag DLI_SNUB-Launcher to your /Applications/NewTek/LightWave3D
folder.
That’s it!

The first time DLI_SNUB-Launcher is launched it will search for
Layout in the same folder (or the highest version installed if not
in the same folder) to determine which version of LightWave you
have. It will then search for the bin/lwsn command line
application in the LightWave folder. It will next look for a custom
Preferences folder inside the LightWave3D
folder, or if not found, then the appropriate config folder in the
default location in the current user’s following location:
/Users/CurrentUser/Library/Application Support/NewTek/LightWave/11.5
To manually configure it for a custom configuration (or for LightWave
9) double-click DLI_SNUB-Launcher to launch it. Then simply drag
lwsn (or ScreamerNet) to the lwsn Path button and
drag your desired config folder to the -c Config Folder
button. Then set any other desired options.
To drag-render a scene simply set the output path in Layout and
save the scene. Then drag-and-drop the scene onto the DLI_SNUB-Launcher
icon and it will launch lwsn to render the scene. It will prompt
you to change the Content Folder if necessary and permit you to
edit the frame range.
If you ever wish to uninstall it, simply drag DLI_SNUB-Launcher
to the trash.

DLI_SNUB-Launcher has three different levels of functionality based
upon your registered license.
The free lite version of DLI_SNUB-Launcher is fully functional,
with the following limitations. All custom settings may be used,
but only the lwsn Path will be saved when DLI_SNUB-Launcher is quit
and re-launched. It is also limited to launching two ScreamerNet
lwsn nodes for network rendering. In order to save custom settings
between launches or launch more than two nodes, please purchase
one of the registered versions below.
If you find DLI_SNUB-Launcher useful, please support our continuing
efforts by registering it.
The registered standard version of DLI_SNUB-Launcher is fully functional
including saving of all custom settings between launches. The only
limitation of the standard version is that it is limited to launching
ten ScreamerNet lwsn nodes for network rendering at a single site.
One license per site (physical location). Registered users are entitled
to any minor point upgrades (such as from 1.1 to 1.2) free of charge.
The registered pro version of DLI_SNUB-Launcher is fully functional
including saving of all custom settings between launches and may
also be used to launch an unlimited number of ScreamerNet lwsn nodes
for network rendering at a single site. It’s actually limited
to 99999999 nodes in the DLI_SNUB-Launcher code, which enables as
many nodes as possible up to any limit that LightWave/lwsn itself
may impose. One license per site (physical location). Registered
users are entitled to any minor point upgrades (such as from 1.1
to 1.2) free of charge.
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Before ordering a registered license, please first download, install and test DLI_SNUB-Launcher to verify that it works as desired for your installation. It is fully functional other than the number of nodes and saving settings between launches. Once you verify that it works as desired for your installation then you may order a registered license and a code will be emailed to you that you may copy/paste into the registration panel to unlock the purchased functionality. |
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1) Pay with Credit Card or PayPal.
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2) OR Pay with Bitcoin for a $5 discount.
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NOTE: Please be sure to include
your correct e-mail address when you place your order. We will e-mail
you the registered user name and serial number that you will need
to enter in the registration panel. Orders are typically processed
within 1-2 business days, Monday-Friday. |

All the settings on the main DLI_SNUB-Launcher panel are used for
both standalone, mode -3, rendering and batch/network, mode -2,
rendering. All the settings are fully enabled for all versions of
DLI_SNUB-Launcher. The free lite version however only saves the
lwsn Path between launches. Only the registered
versions will save the other custom settings between launches.
For more in-depth information about any of these settings, see below
as well as General
ScreamerNet Command Line Syntax from Mastering
LightWave ScreamerNet on Mac OS X
The round ? (help) button at the top right of
the DLI_SNUB-Launcher panel will open your default web browser and
bring you to this online manual. You may also use the Help menu
in the Mac menu bar for direct access to every page of Mastering
LightWave ScreamerNet on Mac OS X for more detailed information
and tutorials about all aspects of using ScreamerNet lwsn on Mac
OS X.
![[lwsn Path] /Applications/Newtek/LightWave3D11.0/bin/lwsn](../../media/graphics/webshop/utilities/previews/SNUB-lwsnPath.png)
Click the lwsn Path button or drag lwsn (or ScreamerNet
for LW9) from the Finder to the button or field to set the path
to the ScreamerNet UB lwsn application to launch. The first time
DLI_SNUB-Launcher is run the lwsn Path will default
to look for a file named lwsn in the bin folder in the same folder
as the DLI_SNUB-Launcher application or the latest LightWave Layout.
If you place DLI_SNUB-Launcher in the /Applications/NewTek/LightWave3D
folder before its first launch, it will set the lwsn Path to the
correct location without any further adjustment.
If you wish to run DLI_SNUB-Launcher from a different location,
or wish to use a ScreamerNet UB lwsn from another location, simply
click the lwsn Path button and select the ScreamerNet
UB lwsn file that you would like to use or, drag-and-drop it from
the Finder to the lwsn button or text field. Once
set, the lwsn Path is saved between launches of
all versions of DLI_SNUB-Launcher, including the free lite version.
![[Registered]: PRO VERSION: 99999999 nodes and saving custom settings is enabled.](../../media/graphics/webshop/utilities/previews/SNUB-Registered.png)
This toggle button shows which license version of DLI_SNUB-Launcher
you are running, the free lite unregistered version, or one of the
two registered versions, STD 10 node, or PRO unlimited. The registered
versions will enable the saving of all the custom settings below
the divider lines. The free lite version will only save the lwsn
path above the divider lines, the custom settings below the divider
lines must be reset each time it’s launched. See Registration
& Ordering above for more information about the various
DLI_SNUB-Launcher licenses that are available.
![[-c Config Folder] /Users/userx/Library/Application Support/NewTek/LightWave/11.0/](../../media/graphics/webshop/utilities/previews/SNUB-ConfigFolder.png)
Click the -c Config Folder button or drag-and-drop
a folder from the Finder to the button or field to set the path
to the folder that holds the config files for ScreamerNet UB lwsn.
This is the ScreamerNet -c command line argument.
When DLI_SNUB-Launcher is first launched it will first look for
a custom Preferences folder inside the LightWave3D
folder and if not found it will next look for the default config
folder:
/Users/CurrentUser/Library/Application Support/NewTek/LightWave/11.5/
where 11.0 is replaced with the current version of Layout, 10.0,
10.1, 11.0, 11.5, etc. The name of the config file itself is Layout
11 where 11 is replaced with the current version of LightWave.
NOTE: LightWave 9 users will need to manually set this to LightWave
9’s default config folder: /Users/CurrentUser/Library/Preferences/LightWave3D/
This custom setting is only saved between launches for the registered
versions.
![[-d Content Folder] /Users/userx/Documents/LWContent/](../../media/graphics/webshop/utilities/previews/SNUB-ContentFolder.png)
The check mark allows you to enable/disable a custom content folder.
Once enabled, click the -d Content Folder button
or drag-and-drop a folder from the Finder to the button or text
field to set the path to the content folder you wish to use to render
scenes, objects and images from. When disabled, the content folder
that was last set in the config file from within LightWave will
be used instead. This is the ScreamerNet -d command line argument.
When loading scenes to render in standalone mode -3, DLI_SNUB-Launcher
will warn you of a content folder mismatch and allow you to override
this setting with the detected scene content folder.
This custom setting is only saved between launches for the registered
versions.
![[-l Log Folder] /Users/userx/Documents/LWContent/Commands/](../../media/graphics/webshop/utilities/previews/SNUB-LogFolder.png)
The check mark allows you to enable/disable writing ScreamerNet
UB lwsn output to a log text file rather than to the Terminal. Once
enabled, click the -l Log Folder button or drag-and-drop
a folder from the Finder to the button or text field to set the
path to the folder where you would like to save the log files. The
logs will be named: ScreamerNetLog-#. This is the ScreamerNet -l
command line argument. This custom setting is only saved between
launches for the registered versions.
![[Quiet Mode]](../../media/graphics/webshop/utilities/previews/SNUB-QuietMode.png)
This check mark turns the -q Quiet Mode on/off
to limit the amount of output ScreamerNet sends to the Terminal
or to the log file. This is the ScreamerNet -q command line argument.
This custom setting is only saved between launches for the registered
versions.
![[-t Time Check Interval] 60](../../media/graphics/webshop/utilities/previews/SNUB-TimeCheck.png)
The check mark allows you to enable/disable the time check interval
that ScreamerNet UB lwsn will use to check for commands to abort
or report status. Enter the number of seconds for the time check
interval in the text field. This is the -t ScreamerNet command line
argument.
During mode -2 rendering lwsn will check the job file at the specified
intervals for abort or status commands to interrupt or report the
current status. During mode -3 rendering it will report the current
status at the specified intervals.
This custom setting is only saved between launches for the registered
versions.

This field shows the ScreamerNet UB lwsn command line as it is
being built from the current settings. For mode -2 it shows the
first node’s command line. For mode -3 it shows the command
line except for the scene and frame range which are set when the
scene is opened to render. You may select and copy the command line
from this text field to the clip board to paste into Terminal for
manual use if desired. This way you can use DLI_SNUB-Launcher to
build your command line to verify the syntax.
DLI_SNUB-Launcher may be used to select scene files and launch
ScreamerNet UB lwsn to render the selected scenes in ScreamerNet’s
standalone mode -3 in a few different ways.
Before rendering scenes with DLI_SNUB-Launcher, the config file
and scenes must first be set up for rendering properly in LightWave
3D with a proper
Content Directory, image file format and output path as well
as the frame render range. For more in-depth information about setting
up your config files and scenes for standalone rendering, see Config
Settings for ScreamerNet, Successful
Scene Preparation for ScreamerNet and Standalone
Rendering with ScreamerNet Mac from Mastering
LightWave ScreamerNet on Mac OS X
DLI_SNUB-Launcher
is a droplet which means that you can simply drag-and-drop LightWave
scene files onto the DLI_SNUB-Launcher icon in the Finder or in
the Dock, whether it is running or not, to have DLI_SNUB-Launcher
launch ScreamerNet lwsn in standalone mode -3 and render the scenes
using the custom settings that you’ve set with the DLI_SNUB-Launcher
interface.
![[Open Scene for Standalone Render -3]](../../media/graphics/webshop/utilities/previews/SNUB-SceneButton.png)
In addition to dragging-and-dropping scenes onto the DLI_SNUB-Launcher
icon you may also open scenes to render by clicking on or dragging-and-dropping
scenes onto the Open Scene for Standalone Render -3
button as well as using the File->Open Scene... menu item.
Only the registered STD and PRO versions of DLI_SNUB-Launcher save
the custom settings between launches, other than the lwsn Path.
So if you wish to use the free lite version of DLI_SNUB-Launcher
as a droplet, dragging-and-dropping scenes on its Finder icon without
first launching DLI_SNUB-Launcher and changing settings each time,
you’ll need to be sure to use one of the two default locations
for the config folder. These two possible locations are a custom
Preferences folder inside the LightWave3D folder or the
default config for your version of LightWave:
/Users/CurrentUser/Library/Application Support/NewTek/LightWave/11.5/
You’ll also need to set the proper content directory in Layout
so that it is saved in the config file.
If you wish to use any custom settings with the free lite version,
you need to launch DLI_SNUB-Launcher first, and set the custom settings
in the interface. Then while DLI_SNUB-Launcher is still running,
drag the scene to the DLI_SNUB-Launcher icon in the Finder the icon
in the Dock, the Open Scene for Standalone Render -3
button or select the scenes with the Open Scene button or menu item,
and it will use your custom settings. Once you quit DLI_SNUB-Launcher,
the free lite version will revert all settings other than the ScreamerNet
Path back to the initial defaults.
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When opening scenes for standalone rendering, you may select multiple
scenes at once. When multiple scenes are selected a separate instance
of ScreamerNet UB lwsn will be launched in Terminal to render each
scene concurrently. This is useful for rendering multiple scenes
on multi-core or multi-CPU Macs where you set the config
file’s render threads to fewer than the available cores/cpus.
For instance, with this method you could render two scenes at the
same time on a 12-core (24 thread) Mac Pro with the render threads
set to 12 each or you could render 4 scenes with render threads
set to 6, or 8 scenes with render threads set to 3, 12 scenes with
render threads set to 2, or even 24 scenes with 1 thread each.
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When opening a scene for mode -3 rendering DLI_SNUB-Launcher scans
the scene’s path to determine what the Content Folder should
be set to (based on where objects are found along the path). If
this doesn’t match what’s set in DLI_SNUB-Launcher or
in the config file it will warn you about the mismatch and provide
the opportunity to change the content folder.
DLI_SNUB-Launcher
verifies the output folder set in the scene file and produces a
warning if the specified output folder can not be found. In that
case you should reset the output folder in Layout. LightWave stores
the output path in the scene file as an absolute path, even if it
is in the Content Folder. So you must reset the output path when
moving the scene to a different Mac.
Once the Scene Settings window opens it will display non-editable
fields for the Scene File path and the Output
Path that was saved in the scene file. These read-only
fields are intended as a final check where you may decide to proceed
with the render or to cancel it.

This window also contains three editable text fields for the render
frame range that was set in the scene file giving you the option
to change them if you wish. The First Frame should
be lower than then Last Frame if the Frame
Step is positive. To render the frames in the reverse order
set the First Frame higher than the Last
Frame and use a negative Frame Step. When
done click the OK button to launch lwsn and render
the scene or click the Cancel button to cancel
the render.

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DLI_SNUB-Launcher may also be used to configure and launch multiple
ScreamerNet lwsn render nodes for use in a batch or network mode
-2 render farm. Run one DLI_SNUB-Launcher on each Mac that you wish
to launch lwsn nodes on. After launching all the ScreamerNet nodes
for mode -2 rendering, you would then use LightWave’s built-in
network render panel, or a third party render controller to manage
the render queue and send the scenes to the render nodes. DLI_SNUB-Launcher
works well with Jon Baker’s excellent ScreamerNet
Controller for Mac OS X. For more in-depth information about
batch and network ScreamerNet rendering, see Batch
Rendering with ScreamerNet Mac, Basic
Network Rendering with Mac ScreamerNet, Advanced
Network Rendering with Mac ScreamerNet and Advanced
Network Rendering with Mac ScreamerNet UB from Mastering
LightWave ScreamerNet on Mac OS X
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![[Open Batch Render Settings]](../../media/graphics/webshop/utilities/previews/SNUB-OpenBatchRender.png)
Click the Open Batch Render Settings -2 button
or select the Settings->Open Batch Render Settings menu item
to open the Batch/Network Render Settings drawer.

This drawer contains additional settings that are only available
for batch/network mode -2 rendering. For more information about
any of these settings, see below as well as Batch/Network
Mode (-2) Command Line Syntax from Mastering
LightWave ScreamerNet on Mac OS X

Enter the node number to use for the first ScreamerNet UB lwsn
instance to run on this Mac. This is the number used after the job
& ack ScreamerNet command line arguments. The free lite version
allows numbers from 1-2. The registered standard version allows
numbers 1-10 and the registered pro version allows virtually unlimited
node numbers 1-99999999. This custom setting is only saved between
launches for the registered versions.
![[Through Last Node #] 20](../../media/graphics/webshop/utilities/previews/SNUB-LastNode.png)
The check mark allows you to enable/disable multiple ScreamerNet
UB lwsn instances on this Mac. Enter the node number to use for
the last ScreamerNet UB lwsn instance to run on this Mac when running
more than one instance on a multi-core/CPU Mac. When running multiple
instances on the same Mac, be sure to set the config file’s
render threads setting appropriately.
DLI_SNUB-Launcher will launch instances numbered from the first
node # through the last node# consecutively on the same Mac. The
first node # must be lower than the last node #. This is the number
used after the job & ack ScreamerNet command line arguments.
The free lite version allows numbers from 1-2. The registered standard
version allows numbers 1-10 and the registered pro version allows
virtually unlimited node numbers 1-99999999. This custom setting
is only saved between launches for the registered
versions.
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Click the Command Folder button or drag-and-drop
a folder from the Finder to the button or text field to set the
path to the command folder that ScreamerNet UB lwsn will use to
read/write commands in the job/ack files. All ScreamerNet render
nodes must have read/write access to this folder and your ScreamerNet
controller must be set to use this same command folder. This is
the path used for the job/ack ScreamerNet command line arguments.
This custom setting is only saved between launches for the registered
versions.

In order to provide a sample scene that could be used to configure
and test ScreamerNet with DLI_SNUB-Launcher I created the DLI_SuperBalls
LW11 Benchmark Scene and included it with the DLI_SNUB-Launcher
download. This scene may also be used to benchmark the speed of
your computer’s rendering abilities. The scene may also be
used as an example of using LW11’s nodal textures for SSS
subsurface scattering and built-in instancing with randomly colored
balls.
NOTE: The DLI_SuperBalls scene may be used to test your ScreamerNet lwsn setup on LightWave 9.6 through LightWave 11+. Just be aware that on versions prior to LW11 it will report two missing plugins, one used for LW11’s built-in instancing, instance-info, and one used for LW11’s composite buffer export, LW_CompositeBuffer, used for extra DOF control in post-processing. In this case you can ignore the missing plugins and the scene will only render one ball rather than all the additional instances.
The download package contains three different versions of the scene
as follows:
DLI_LW11-SuperBalls-LowRes.lws - Renders in about
4.5 minutes on a 12-core Mac Pro.
25% resolution with lower AA, DOF and Radiosity settings. Exports
a JPG image.
DLI_LW11-SuperBalls-HighRes.lws - Renders in about
2 hours on a 12-core Mac Pro.
100% resolution with full AA, DOF and Radiosity settings. Exports
a linear HDR EXR image (and optional HDR depth buffer) ready for
HDR post-processing in HDR compositing software like Shake, Fusion
or After Effects.
DLI_LW11-SuperBalls-Anim.lws - Renders frames
in about 1.5 minutes on a 4-core MacBook Pro
25% resolution with much lower AA, DOF and Radiosity settings. Exports
as JPG images.
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- Open DLI_SuperBalls/Scenes/DLI_LW11-SuperBalls-LowRes.lws
in LightWave Layout 11 or later.
- Set the Render Globals->Output: Save RGB
on and set the path to the DLI_SuperBalls/Render folder.
(This is necessary to set on each machine because the output path
is saved as an absolute path in the scene file and will break
if the content folder is moved to a new machine).
- Save the updated scene file.
- Move the DLI_SNUB-Launcher into your LightWave3D11.0 folder
if not already there.
- Launch DLI_SNUB-Launcher. [If this is the first time it is run
it should locate lwsn and LW's config folder by default. If not,
just drag LightWave's "bin" folder, or "lwsn"
file to the lwsn Path field on the DLI_SNUB-Launcher
window and drag the config folder to the Config Folder
field.
- Drag the DLI_SuperBalls folder to the Content Folder
button.
- Now drag the DLI_LW11-SuperBalls-LowRes.lws scene to the Open
Scene for Standalone Render -3 button to render it in
lwsn. Click OK when it asks to render from 1
to 1 step 1.
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- Open DLI_SuperBalls/Scenes/DLI_LW11-SuperBalls-Anim.lws
in Layout 11.
- Set the Render Globals->Output: Save RGB
on and set the path to the DLI_SuperBalls/Render folder.
(This is necessary to set on each machine because the output path
is saved as an absolute path in the scene file and will break
if the content folder is moved to a new machine).
- Save the updated scene file. This saves the output path to
the scene file.
- Set the Render Globals->Render: Multithreading
to half of the threads available on your Mac because we’ll
use 2 nodes for this test. For example on a 12-core/24-thread
Mac Pro set it to 12 Threads or on a 4-core/8-thread MacBook Pro
set it to 4 Threads. Note: This is the number of threads that
will be used to render on each lwsn node, though each node will
spawn additional threads for other purposes.
- Quit Layout. This saves the multithreading setting to the Layout
11 config file.
- Move the DLI_SNUB-Launcher into your LightWave3D11.0 folder
if not already there.
- Launch DLI_SNUB-Launcher. [If this is the first time it is run
it should locate lwsn and LW's config folder by default. If not,
just drag LightWave's "bin" folder, or "lwsn"
file to the lwsn Path field on the DLI_SNUB-Launcher
window and drag the config folder to the Config Folder
field.
- Drag the DLI_SuperBalls folder to the Content
Folder button.
- Click the Open Batch Render Settings -2 button
to open the Batch Render mode -2 drawer.
- Set the First ScreamerNet Node # to 1, Turn
on Through Last Node # and set it to 2.
- Click on the Command Folder button. Choose
the DLI_SuperBalls/Commands Folder.
- Click Launch ScreamerNet UB Nodes. This should
launch Terminal, open two windows each launching an lwsn instance.
They should both report "Can't access job file..." because
there are no job files yet.
- Re-launch LightWave Layout 11.
- Open the Network Render panel.
- Set the Command Directory to the same DLI_SuperBalls/Commands
folder.
- Click Yes when asked to reinitialize and OK
when told that 2 available ScreamerNet CPUs were detected. Both
lwsn nodes should now be reporting that they are Ready.
- Click Add Scene to List and select the DLI_LW11-SuperBalls-Anim.lws
scene file.
- Click Screamer Render and the lwsn nodes should
start rendering frames 1 and 2.
For additional step-by-step tutorials on how to use DLI_SNUB-Launcher for basic network rendering and advanced network rendering please refer to our in-depth white-paper Mastering LightWave ScreamerNet (lwsn) for Mac OS X.
DLI_LW11-SuperBalls-LowRes.lws
12-core 2.93GHz Mac Pro: 4m 36s (276.4 seconds)
(MacPro5,1: Mid 2010, Dual Six-core Intel Xeon X5670 Gulftown)
8-core 3GHz Mac Pro: 10m 9s (609.8 seconds)
(MacPro2,1: Mid 2007, Dual Quad-core Intel Xeon X5365 Clovertown)
4-core 2.2GHz 15" MacBook Pro: 13m 6s (786.0 seconds)
(MacBookPro8,2: Mid 2011, 4-core Intel Core i7 2720QM Sandy Bridge)
DLI_LW11-SuperBalls-HighRes.lws
12-core 2.93GHz Mac Pro: 2h 9m 53s (7793.5 seconds)
(MacPro5,1: Mid 2010, 2x 6-core Intel Xeon X5670 Gulftown)
8-core 3GHz Mac Pro :6h 19m 43s (22783.9 seconds)
(MacPro2,1: Mid 2007, 2x 4-core Intel Xeon X5365 Clovertown)
4-core 2.2GHz 15" MacBook Pro: 6h 34m 55s (23695.9 seconds)
(MacBookPro8,2: Mid 2011, 4-core Intel Core i7 2720QM Sandy Bridge)
DLI_SNUB-Launcher system requirements:
- DLI_SNUB-Launcher is a Universal Binary for both PPC and
Intel based Macs.
- Mac OS X 10.4, 10.5, 10.6 and 10.7 compatible.
- LightWave 3D ScreamerNet UB lwsn version 9.3 or later
is required.
- Compatible with 32 bit and 64 bit versions of LightWave
ScreamerNet UB lwsn, though DLI_SNUB-Launcher itself runs
in 32-bit mode since there’s no need for it to be
64-bit.
- Compatible with LightWave3D’s built-in network rendering
controller.
- A third-party ScreamerNet render controller is recommended,
but not required.
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Version 1.8 - Tested for LW 11.5 - 05/29/13
Version 1.8 - Updated for LW 10&11+ & Lion - 05/12/12
Updated for LW10/11, Mac OS X Snow Leopard & Lion
Added new auto-configuration of default paths for lwsn and config
folders for LW10/11 changes.
Moved -t command line argument to main panel for use with both
mode -2 & -3 rendering.
Enabled drag-and-drop folders on buttons/fields to activate any
associated check mark buttons.
Added drop-down triangle button to the Close Batch Render Settings
button.
Added new Content Folder verification code for mode -3 rendering
to detect mismatches and allow changing the Content Folder on-the-fly.
Added new Output Path verification to detect and warn of incorrect
Output Folder.
Included new DLI_SuperBalls LW11 benchmark render test scene.
Version 1.5 - LightWave 11 Testing - 03/03/12
Tested with LightWave 11 and Mac OS X Snow Leopard 10.6.8. Works
fine but NewTek changed the name of ScreamerNet to LWSN and changed
its location to the bin folder, so manual configuration is required
because the defaults are no longer valid. I'm currently in the process
of updating it for newer LightWave 10/11 defaults and testing for
use with Lion. The update and will be posted once available.
Version 1.5 - LightWave 10 Testing - 02/01/11
Tested with LightWave 10 and Mac OS X Snow Leopard 10.6.Works fine
but NewTek changed the name of ScreamerNet to LWSN and changed its
location to the bin folder, so manual configuration is required
because the defaults are no longer valid.
Version 1.5 - LightWave 9.6 Update - 01/10/09
Updated and tested with LightWave 9.6 UB. Also fixed a minor bug
where editing some text fields would not update the actual value
if the panel was closed while the field was still being edited.
Version 1.25 - Leopard Update - 04/16/08
Recompiled in XCode 3 on Mac OS X Leopard version 10.5.2. Added
a version check to prevent it from running on Mac OS X versions
older than Mac OS X Tiger, version 10.4.0. Previously it would launch
on 10.3, but generate errors due to missing components in that version
of the OS.
Version 1.2 - Bug Fix - 04/15/08
Fixed a minor bug where dragging & dropping scenes onto the
Open Scene mode -3 button or the DLI_SNUB-Launcher icon while the
mode -2 drawer was left open could try to render the scenes in mode
-2 instead of mode -3. Fixed it to close the drawer first, so that
it would be in the proper mode.
Version 1.1 - Enabled drag & drop of items directly to fields
- 01/07/08
XCode Version 1.0 - for LightWave 9.3.1 ScreamerNet UB - 12/26/07
Initial AppleScript Mode -3 Droplet Test Version - 9/22/07
If you’re having trouble getting ScreamerNet UB lwsn to work
with DLI_SNUB-Launcher, please review Mastering
LightWave ScreamerNet for Mac OS X, going through all the included
tutorials to be sure that you’re configuring ScreamerNet and
preparing your scenes correctly for ScreamerNet rendering. Also
try rendering the included DLI_SuperBalls test scene to help rule
out any problems with your content.
Also verify that all nodes are using proper paths that are valid
for all nodes and users across the network and that read/write permissions
are set correctly for all users, files and folders.
All settings are saved in the DLI_SNUB-Launcher preferences file:
~/Library/Preferences/com.DreamLight.DLI_SNUB-Launcher.plist
If you’ve verified that your configs and scenes are set up
correctly, and you’re still having problems with DLI_SNUB-Launcher,
the first thing to try is to delete the DLI_SNUB-Launcher preferences
file and set up all your settings again.
All DLI_SNUB-Launcher does is build the ScreamerNet command line
and then launch lwsn. Once lwsn is launched and rendering DLI_SNUB-Launcher
is no longer involved, so if lwsn is crashing or having other issues,
that wouldn’t be related to DLI_SNUB-Launcher itself but would
most likely be a bug in lwsn itself, the content being rendered
or possibly plugins that are being used..
You may contact DreamLight by e-mail. Only DreamLight SNUB-Launcher
specific questions will be handled. Please send a complete description
of your DreamLight SNUB-Launcher specific problem, including a complete
profile of your system, via our DreamLight contact
form. For general ScreamerNet questions, please refer to Mastering
LightWave ScreamerNet for Mac OS X.
Due to the low cost of this software, telephone support is not
available. No phone calls please.
TM & (C) Copyright 1987-2013 DreamLight Incorporated.
All Rights Reserved.
DLI_SNUB-Launcher(TM) is exclusively intended for use by the original
purchaser and is non transferable. By downloading DLI_SNUB-Launcher
you are agreeing to these restrictions.
DLI_SNUB-Launcher is a commercial utility. It is not in the public
domain. It remains the property of DreamLight Incorporated. It may
not be distributed, redistributed, posted for downloads, sold, used
as an inducement to purchase any other items, bundled with any other
items or altered in any way without the express written consent
of DreamLight Incorporated.
DLI_SNUB-Launcher is licensed to a user for a single site (physical
location). A separate standard or pro license is required for each
additional site that it may be used at. It may be used on the licensed
number of computers (10 computers for standard version, unlimited
[99999999] computers for pro version, up to the LightWave limit)
at a single site. Use at additional sites requires additional licenses,
one license per site.
DLI_SNUB-Launcher is provided as-is. Use at your own risk. DreamLight
makes no warranties whatsoever regarding this item or its use in
any way. DreamLights liability is limited exclusively to a
refund of your DLI_SNUB-Launcher license fee, if any.
DreamLight and the DreamLight Logo are registered trademarks of
DreamLight Incorporated. DLI_SNUB-Launcher and the DLI_SNUB-Launcher
logo/icon are trademarks of DreamLight Incorporated. LightWave is
a registered trademark of NewTek, Inc. Macintosh, Mac, XCode, Aqua
and Mac OS X are registered trademarks of Apple.
Created by Michael Scaramozzino
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