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3D Character Animation: Walk Cycle & Lip Sync Studies
The Autiton Archives – A 3D Animated Web Series

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CLICK to view the Morph Mixer Lip Sync studies. CLICK to view the 0090 IK Booster Walk Cycle studies.

Once the design of the 3D character NineOh™ (0090™) was complete the model was rigged for IK Booster full body animation and facial morph mixer animation. Then walk cycle and lip sync studies were performed to make sure the character design would be suitable for the intended animation.

Read the How-to Book: Creating a 3D Animated CGI Short. Follow the 3D Web Series: The Autiton Archives - 3D Animated Web Series - Pilot Webisode 000 - Fault Effect

3D Character Animation IK Booster Walk Cycle Studies of 0090 in LightWave 3D 9.5

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CLICK to play the HD walk cycle animation study. CLICK to view full character walk cycle still render.
CLICK to play the HD walk cycle turntable animation study. CLICK to view full character walk cycle still render.
CLICK to play the IK Booster rig OpenGL walk cycle study.
CLICK to view full character walk cycle still render.

Here are some animation studies of a three-legged walk cycle to explore how NineOh (0090) might walk with three legs. In these tests I’ve rigged and animated the 3D character with IK Booster in LightWave 9.3.1. I’m also testing my spinning lights LScript UDF in the fully rendered test.

Click the thumbnails at left to view the OpenGL animation test of the IK Booster rig as well as the fully rendered animation walk cycle.

BlastOff! The Award-winning 3D Animated Short film by Michael Scaramozzino - Special Edition DVD

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3D Character Facial Animation Morph Mixer & Lip Sync “Tuna Fish” Test of 0090 in LightWave 9.3.1

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CLICK to Play Tuna Fish Lip Sync Test, 0090 NineOh Imitating a Scene from Night Shift - The Autiton Archives

Here’s Tuna Fish, the first lip sync & facial animation test of NineOh™ (0090™) doing an impression of one of Billy Blazejowski’s (Michael Keaton’s breakout role) hair brained ideas from the movie Night Shift. This was a simple screen test to exercise the 3D character’s phoneme morphs and basic facial morphs in an actual lip sync test scene using morph mixer in LightWave 3D 9.3. After this was done I went back and rendered a new HD 1280x720p version in LightWave 9.5 with an updated model and surfaces/textures.

 

Above is a basic facial morph test that simply exercises all the facial morphs to see how they deform the facial mesh. At right is an OpenGL preview animation of the Tuna Fish lip sync test that can be seen fully rendered above. Below is a dual-screen shot of the morph mixer, graph editor and dope sheet as I was adjusting the key frame timing while working on the animation in LightWave 9.3.1.

DreamLight Interactive Releases New ScreamerNet UB Launcher

DLI_SNUB-Launcher™ is an XCode Aqua GUI front end to interactively configure and launch multiple LightWave 9.3-10 ScreamerNet UB instances for standalone, batch and network rendering. Download your copy today!

Created by the author of Mastering LightWave ScreamerNet Rendering for Mac OS X, Michael Scaramozzino - LightWave 3D Artist Profile.

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Previous Contents 1 2 (3) 4 Next Next: 3D Character Design: The Evolution of 0090

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BlastOff! Wins a Silver W3 Award in the Pioneering Category of Web Video - 3D Animation

BlastOff! Wins an Official Honoree Webby Award in the category of 3D Animation

 

 

 

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