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Mastering LW ScreamerNet

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Network Rendering on the Macintosh,
Mastering LightWave ScreamerNet (lwsn) for Mac OS X

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Mastering LightWave ScreamerNet on Mac OS X

Foreword

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LightWave ScreamerNet (lwsn) allows standalone, batch and network rendering across multiple platforms including Mac OS X. I used a Mac LightWave ScreamerNet render farm set up as outlined in this DreamLight Insight to render my award-winning LightWave 3D animated short film: BlastOff!™ as well as continuing production on my 3D animated Web series – The Autiton Archives™, which served as the basis for my book: Creating a 3D Animated CGI Short.

I originally wrote Mastering LightWave ScreamerNet for Mac OS X from the many notes that I took as I encountered, isolated and worked through various issues when setting up our own DreamLight Interactive in-house render farm back on LightWave 7.5 (and I’ve periodically updated it through each new version of LightWave). Back then there was no documentation for the Mac version of ScreamerNet and it worked differently than the PC version so I had to figure most of it out through trial and error. I decided to publish this white paper to help other Macintosh LightWave users avoid some of the frustration that I had encountered. After all, ScreamerNet was named for the speed of network rendering, not for what you do when struggling to set it up... ;-) Startingwith LightWave 9, NewTek even based the Mac ScreamerNet portion of the manual on this white paper.

Mastering LightWave ScreamerNet for Mac OS X takes you through setting up and using ScreamerNet for standalone rendering, batch rendering, basic network rendering with the built-in controller and advanced network rendering with the more robust third party controller, OSX ScreamerNet Controller. This is the controller that we use to run our DreamLight Interactive in-house render farm. I also cover advanced topics such as using SharePoints and Dropbox to publish your Content Directory from an external hard drive with limited user access and even harnessing render nodes across the Internet through a secure ssh tunnel.

This DreamLight Insight is much more than a simple quick-start tutorial. It’s intended as a very in-depth, detailed discussion of all aspects of ScreamerNet rendering on Mac OS X to allow you to really master it by fully understaning what’s going on under the hood. By really understanding what’s going on, it’s far easier to troubleshoot and keep your own render farm rendering smoothly.

If you find this DreamLight Insight: Mastering LightWave ScreamerNet (lwsn) for Mac OS X helpful, please consider supporting our continuing efforts by purchasing a registered DLI_SNUB-Launcher™ license, Award-winning BlastOff!™ Special Edition DVD, or DreamLight Merchandise.

Thanks for your support!

Enjoy,

Michael Scaramozzino

Michael Scaramozzino - LightWave 3D Artist Profile
President and Creative Director

DreamLight Interactive ScreamerNet UB Launcher Update

DLI_SNUB-Launcher™ is an XCode Aqua GUI front end to interactively configure and launch LightWave 9, 10 & 11+ ScreamerNet UB lwsn instances for standalone, batch and network rendering. Download your copy today!

Created by the author of Creating a 3D Animated CGI Short
& Mastering LightWave ScreamerNet (lwsn) for Mac OS X
Michael Scaramozzino - LightWave 3D Artist Profile.

Shop for DLI_SNUB-Launcher Merchandise Available @ Telebites.com DLI_SNUB-Launcher T-Shirts DLI_SNUB-Launcher Polo Shirts DLI_SNUB-Launcher Mugs DLI_SNUB-Launcher Hats DLI_SNUB-Launcher Mousepads

Contents

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Foreword

Managing LightWave’s All Important Config Files

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Utilizing LightWave’s Mac Command Line Parameters

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Successful Scene File Preparation for ScreamerNet

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Standalone Rendering with ScreamerNet lwsn Mac

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Batch Rendering with ScreamerNet lwsn Mac

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Basic Network Rendering with ScreamerNet lwsn Mac

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Advanced Network Rendering with ScreamerNet lwsn Mac

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Network Rendering Across the Internet with Dropbox

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Read the How-to Book: Creating a 3D Animated CGI Short. Follow the 3D Web Series: The Autiton Archives - 3D Animated Web Series - Pilot Webisode 000 - Fault Effect

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BlastOff! Wins a Silver W3 Award in the Pioneering Category of Web Video - 3D Animation

BlastOff! Wins an Official Honoree Webby Award in the category of 3D Animation

 

 

 

 

 

 

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