LightWave ScreamerNet (lwsn) allows standalone, batch and network
rendering across multiple platforms including Mac OS X. I used a
Mac LightWave ScreamerNet render farm set up as outlined in this
DreamLight Insight to render my award-winning
LightWave 3D animated short film: BlastOff!™
as well as continuing production on my 3D animated Web series –
The
Autiton Archives™, which served as the basis
for my book: Creating
a 3D Animated CGI Short.
I originally wrote Mastering LightWave ScreamerNet for Mac
OS X from the many notes that I took as I encountered, isolated
and worked through various issues when setting up our own DreamLight
Interactive in-house render farm back on LightWave 7.5 (and I’ve
periodically updated it through each new version of LightWave).
Back then there was no documentation for the Mac version of ScreamerNet
and it worked differently than the PC version so I had to figure
most of it out through trial and error. I decided to publish this
white paper to help other Macintosh LightWave users avoid some of
the frustration that I had encountered. After all, ScreamerNet was
named for the speed of network rendering, not for what you do when
struggling to set it up... ;-) Startingwith LightWave 9, NewTek
even based the Mac ScreamerNet portion of the manual on this white
paper.
Mastering LightWave ScreamerNet for Mac OS X takes
you through setting up and using ScreamerNet for standalone rendering,
batch rendering, basic network rendering with the built-in controller
and advanced network rendering with the more robust third party
controller, OSX ScreamerNet Controller. This is the controller that
we use to run our DreamLight Interactive in-house render farm. I
also cover advanced topics such as using SharePoints and Dropbox
to publish your Content Directory from an external hard drive with
limited user access and even harnessing render nodes across the
Internet through a secure ssh tunnel.
This DreamLight Insight is much more than a simple quick-start
tutorial. It’s intended as a very in-depth, detailed discussion
of all aspects of ScreamerNet rendering on Mac OS X to allow you
to really master it by fully understaning what’s going on
under the hood. By really understanding what’s going on, it’s
far easier to troubleshoot and keep your own render farm rendering
smoothly.
 If
you find this DreamLight Insight: Mastering LightWave ScreamerNet
(lwsn) for Mac OS X helpful, please consider supporting our continuing
efforts by purchasing a registered
DLI_SNUB-Launcher™ license, Award-winning
BlastOff!™ Special Edition DVD,
or DreamLight
Merchandise.
Thanks for your support!
Enjoy,
Michael Scaramozzino - LightWave
3D Artist Profile
President and Creative Director
DreamLight
Interactive ScreamerNet UB Launcher Update
DLI_SNUB-Launcher™ is an XCode Aqua GUI front end to interactively configure and launch LightWave
9, 10 & 11+ ScreamerNet UB lwsn instances for standalone, batch and network
rendering. Download
your copy today!
Created by the author of Creating
a 3D Animated CGI Short
& Mastering LightWave
ScreamerNet (lwsn) for Mac OS X
Michael Scaramozzino - LightWave
3D Artist Profile.
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