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To successfully render a scene using ScreamerNet lwsn you must
first prepare the scene correctly, before submitting it to be
rendered.
The first thing to verify is that your scene files are properly
structured in a self-contained Content
Directory as explained previously, to be sure that all content
such as images and objects will be located properly. You will
then
need to open the scene in LightWave Layout to set a few settings in the Render Globals and resave the scene before submitting the scene for rendering as outlined
below.
When rendering scenes with LightWave Layout or with ScreamerNet
lwsn in batch or network mode (-2), you must set the range of frames
to render directly within the scene itself. When rendering scenes
with ScreamerNet lwsn in standalone mode (-3) or when using a third
party network controller you may override the scene’s render
range setting at the time of submitting the scene for rendering.
Follow these steps to set the frame range to render for a scene:s
- Launch LightWave Layout.
- Load the desired scene with: File->Load->Load
Scene...
- Open the Render Globals panel with: Render->Options->Render
Globals
- Set the following fields:
- Range Type: Single (ScreamerNet doesn’t
work with other range types.)
- First: The first frame number to render.
- Last: The last frame number to render.
- Step: Frame increment to render.
Frame Step examples:
1 renders every frame starting with the first frame, up to
the last frame.
2 renders every other frame starting with the first frame,
up to the last frame.
5 renders every fifth frame from the first frame to the last
frame.
A negative step will render the frames in reverse, for instance
-1 renders every frame in reverse order, from the first frame
down to
the
last frame,
in this
case
the
first
frame
should
be set higher than the last frame.
- Save the scene file.

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You must set the scene’s render output destination within
the scene file itself, or none of the rendered frames will be
saved
anywhere. You must set the render output prefix file name, file
format and destination path in the scene file itself within LightWave
Layout, before rendering the scene with ScreamerNet. Also beware
that the output destination path is stored in the scene file as
an absolute path, not a relative path, even if the destination
is within the current Content Directory. This means that if you
move the scene to a different Mac you will need
to reset the output path in the scene file before rendering on
that Mac.
Also note that LightWave Layout does not record the volume information
in the output path if the output directory is on the host Mac’s
internal
system
drive and LightWave Layout’s built-in network controller does not
remap paths for the host vs. remote nodes (Though most 3rd party
render controllers do). This means you must manually edit the output
path in the scene file
with a
text
editor to add the volume information
if you wish to have the output directory on the main system drive
of the host machine. Otherwise the path will not be valid for the
scene to render on a remote node. If the output path is on an external
hard drive, then the volume information will be recorded in the
output
path and should render fine for nodes on the local Mac as well
as remote Macs.
ScreamerNet lwsn only renders individual frames, not animations
in formats such as QuickTime. Instead,
you render your animations to still frames and then use
QuickTime
Player,
After
Effects, Final
Cut Pro or
another program to load the image sequence, and save it as a QuickTime
movie. So if you wish to render an animation
with ScreamerNet lwsn, don’t set the Save Animation area
on the Render Globals panel but rather set the Save RGB section
as outlined below.
Follow these steps to set the render output settings for a scene:
- Launch LightWave Layout
- Load the desired scene with: File->Load->Load
Scene...
- Open the Render Globals panel with: Render->Options->Render
Globals
- Click the Output tab.
- Locate the Save RGB section (NOT the Save
Animation section) of the Output
area.
- Click the RGB Files button.
- Type a file name prefix in the Save As field
of the RGB File Prefix file dialog. This can
be any name you wish. LightWave will add a frame number and
file
extension to each rendered image file. In this example we’ll
use the word
DLI_SuperBalls as the RGB prefix.
- Navigate to the directory you wish to use to save the rendered
frames.
LightWave defaults to use the
Images directory inside
the Content directory. I prefer to create a Renders folder inside
the Content Directory and save my renders there.
NOTE: All users running ScreamerNet must have read/right access
to this output directory.
- Click the Save button to dismiss the RGB
File Prefix dialog and accept the changes.
- Set the RGB Type pop-up field to any desired
file type, such as LW_TGA32(.tga)
- Set the output’s filename Format pop
up to any naming format you wish. This tells ScreamerNet how
to
name each frame image file. The names are built from the RGB
Prefix you typed followed by a frame number and optional filename
extension.
In the above example we’ve selected
Name_001.xxx .
- You should now see
DLI_SuperBalls_001.tga, ...
in the readout next to the RGB Files button.
This is how the rendered image files will be named inside the
specified output directory.
- Save the scene file.
- If the output directory is on
the host Mac’s internal hard drive and you’ll be
network rendering
with LightWave Layout’s built-in Network Render panel,
then you must manually edit the output path to add the volume
information
as
follows because the path won’t work on remote nodes. Third
party render controllers usually have separate path remapping
for local
vs. remote paths.
- Open the scene file with /Applications/TextEdit.
- Type Command-F to open the find dialog.
- Type or paste
SaveRGBImagesPrefix
into the find field and click on the Next button.
- This will bring you to a line in the scene file that looks
similar to this showing your actual output path (all on
one
line):
SaveRGBImagesPrefix /Users/UserName/Documents/DLI_SuperBalls/Renders/DLI_SuperBalls
- Click immediately in front of the first forward slash
/Users ,
after the space.
- Type or paste the following (replacing HostHD with the
real name of your host Mac’s HD) onto the front of the path
immediately
before
/Users :
/Volumes/HostHD
- Save the scene
file being sure to retain the
".lws" file
extension.
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[4] 5
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8 9
[Next: Standalone Rendering]
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