DreamLight Interactive

VERTTICE: DreamLight® Verttice™

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20+ Years of Award-winning Multimedia, 1987-2007

Play the Award-winning Interactive Shockwave Game of Skill & Strategy, DreamLight Verttice 3.0

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Online version above requires: Adobe Shockwave

“DreamLight Verttice is refreshingly original.” -Laurie Yates, Electronic Games

DreamLight Verttice is a mesmerizing game of skill and strategy. Race against time to contain a laser light reaction. Carefully transfer Photons from the central Reactor Node through the ever changing Laser Lattice to waiting Power Nodes. Use your wits and reflexes as you struggle to prevent the lattice’s collapse. There are 18 levels of six Laser Lattices each, for a total of 108 mind-bending lattices of increasing difficulty.

The award-winning DreamLight Verttice was selected as one of the ten best games and exhibited in the Multimedia Gallery of the Macromedia International User Conference. It has also been reviewed and published worldwide on television, magazines, CD-ROM’s, and the web. Originally released in 1993 for the Macintosh, this award winning classic was also one of the very first on-line interactive Shockwave games available on the Internet. It has now been completely rewritten and updated to take advantage of current technology and, for the first time ever, is now fully cross-platform for both Macintosh and Windows. DreamLight Verttice may be played on-line (above) using Shockwave or it may be downloaded to your computer to play off-line.

Try DreamLight Verttice, Lattice 1 of 108, for FREE!

Register DreamLight Verttice to play all 108 Lattices!

Macromedia International User Conference Top Ten
DreamLight Insight

For an, in-depth, behind the scenes case study about this award-winning project, complete with multimedia tips & tricks, don’t miss DreamLight Insight #02: DreamLight Verttice.

Enjoy,

Michael Scaramozzino

Michael Scaramozzino
President and Creative Director

DreamLight Director Talisman
Director Tips & Tricks

Authorized Macromedia Developer

Contents

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Download Edition

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Try Lattice 1 of 108 for FREE

DreamLight Verttice 3.0 Downloads:

[Mac OS]Download for Macintosh
2.5MB Stuffit Archive
[Win OS]Download for Windows
2.5MB Self Extracting Archive
  • PowerMacintosh, iMac or Faster
  • System 8, 9 or Mac OS Classic
  • 512 x 384 x 256 Color monitor
  • 10 MB Free RAM
  • 6MB Free Hard Disk Space
  • Pentium or Faster
  • Win 98 or later
  • 512 x 384 x 256 Color monitor
  • 10 MB Free RAM
  • 6MB Free Hard Disk Space

Order a DreamLight Verttice registered serial number
to play all 108 mind bending Laser Lattices.

NOTE: Please include a valid email address so we may email you a registered serial number.

Quick Start

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Your goal is to contain the laser light reaction while preventing collisions that collapse the Laser Lattice. You must close off all four sides of the ever changing Laser Lattice through a delicate energy transfer.

Player Info Panel

Sign in by entering your name in the Player Info panel. Type your name followed by RETURN. The player info panel will remember the top 15 players. Start the game by pressing the play button, which energizes the Laser Lattice and begins the light reaction.

Quick Start

Photons will be generated by the central Reactor Node. As each Photon emerges from the Reactor Node, it starts moving in a random direction and glides along the laser beams.

The laser beams are deflected by the Vert Nodes at each beam intersection. To switch the direction of a beam, click the Vert Node at the intersection you wish to change.

As a Photon travels along the beams it absorbs energy, growing ever brighter, and will eventually explode. At higher levels, the Photons absorb energy faster and will not last as long on the open lattice.

You must guide the Photon to an empty Power Node where it may dock, releasing its energy and energizing the Power Node. If a Photon collides with another Photon already docked, they both explode. After an explosion, all docked Photons are agitated and ejected, one by one, back onto the Laser Lattice where you must once again guide them back to empty Power Nodes.

Indicators

Each level has a minimum number of Photons that must be maintained. This minimum Photon number is shown by a highlighted section at the bottom of the Photons Indicator. (See left) As each Photon is docked, it will be added to the Photons Indicator. If you fall below the minimum number of Photons, through an explosion, the lattice will collapse and you lose the game.

When you energize all eight Power Nodes, you complete the lattice and advance to the next lattice. The number of completed lattices for the current level is shown on the Lattices Indicator. (See far left) When you complete six lattices, you advance to the next level.

The Levels Indicator shows the highest completed level by the illuminated number. It also shows the current level being attempted by the white rectangular slider. (See right)

Levels
Recruit New Player
Neophyte Complete Level 1
Intermediate Complete Level 7
Master Complete Level 13
Virtuoso Complete Level 18

There are 18 levels of increasing difficulty for a total of 108 lattices. Your highest completed level determines your DreamLight Verttice Rank.

Components

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Photons

Photon

Photons are generated by the Reactor Node and start moving in a random direction. As they glide along the beams of the Laser Lattice, they accumulate energy. They will explode unless docked into a Power Node where they may release their energy.

 

Intersection Nodes

Reactor

Reactor Node:

The Reactor Node at the center of the Laser Lattice is where new Photons are generated. If a Photon crosses the Reactor Node, it travels straight through.

Vert

Vert Node:

Vert Nodes refract the laser beams, changing the Photon’s path. You reverse the direction of the refraction by clicking on the Vert Node, this is called “Verting.”

InvisoVert

InvisoVert Node:

InvisoVert Nodes work like basic Vert Nodes except that they hide the laser beam when released. You must remember the beam’s direction.

AutoVert

AutoVert Node:

AutoVert Nodes may be verted manually like normal Vert Nodes. However, they also vert automatically as a Photon passes through.

InvisoAutoVert

InvisoAutoVert Node:

InvisoAutoVert Nodes hide the laser beam when released and they also automatically vert as a Photon passes through.

 

End Nodes

Power

Power Node:

Power Nodes are located at the end of the corner laser beams. You must guide the Photons to empty Power Nodes. When a Photon enters a Power Node, it releases its energy which energizes the Power Node. This is called “docking” a Photon.

Bumper
Warp

Warp Node:

Warp Nodes are located at the ends of the center laser beams. Warp Nodes transport Photons to the opposite side of the Laser Lattice where they continue traveling in the same direction.

 

Bumper Node:

When the Power Nodes adjacent to a Warp Node are both energized, the Warp Node is also energized and becomes a Bumper Node closing off that side of the Laser Lattice. (See right.) When a Photon hits a Bumper Node, it bounces and reverses direction. Bumper Nodes are one-way gates. A Photon can still warp through from an open Warp Node on the opposite side of the Laser Lattice.

Strategy

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Plan Ahead

Set up structures in the lattice that force the Photons to go where you want them to. Rather than waiting for the Photon, and reacting to it, think ahead. You must play offensively rather than defensively to win. Try to vert the second node ahead of the Photon rather than the one directly ahead. This gives you more time to think. You may also set up closed structures such as a figure eight to keep the Photon contained while you decide what to do next.

Protect Your Back

Once a Photon is docked, press one of the last two Nodes it passed. This will prevent other newly generated Photons from following the same path and colliding into it. Once both Power Nodes in a corner are energized, close the Vert Node at that corner. This will prevent other Photons from colliding into the full Power Nodes in that corner. After a Photon explosion, open any corners that have two energized Power Nodes. Otherwise, the Photons in that corner will collide into each other when they are ejected back out onto the Lattice.

Reversing Direction

Use the Bumper Nodes to reverse the direction of a Photon if necessary. You may also reverse the direction by changing the configuration of the Laser Lattice itself.

Work the Warp Nodes

Don’t forget that an open Warp Node will wrap the Photon around to the opposite side of the Laser Lattice, even if the opposite side is closed. Plan ahead and use this to your advantage

Keyboard Shortcuts

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Function Key
Quit Command-Q, Command-Period, Escape
Volume Up +, =
Volume Down -
Help Command-H, Help
Increase Level Up Arrow
Decrease Level Down Arrow
Select Level 1-15 F1 to F15 (Macintosh Only)
Select Level 16-18 Command-F13 to Command-F15 (Macintosh Only)
Open Player Info Command-P
Move Up Player Up Arrow
Move Down Player Down Arrow
Select Player F1 to F15 (Macintosh Only)
Accept New Player’s Name Return, Enter
Play Return, Enter
Abort Delete
Vert Nodes Number Pad by position
(i.e.. 7 is top left, 3 is bottom right)
Vert the next node in the Photon’s path. Space, 5
Pause/Resume P, *
Adjust Screen to Single Size Command-1
Adjust Screen to Double Size Command-2 (Monitor must be 1024x768 or larger)

History

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Version 3.0 updated in Director 7.0.2: 8/21/00

Recent updates to Shockwave had broken DreamLight Verttice, since it was written way back in Director 3. The latest versions of Shockwave no longer ran old code written using “factories.” So, in a brief pause during the development of Quipples: The Internet game show of satirical riddles. We decided to update DreamLight Verttice for the newer versions of Shockwave as well as for cross-platform distribution.

  • Rewrote all Lingo code in D7
  • Added more robust audio handling.
  • Converted all graphics from 4-bit to 8-bit
  • Converted all audio from 5kHz to 11kHz (PC’s couldn’t play 5kHz sounds)
  • Added commands to pixel double the screen up to 1024x768
  • Linked the game to the DreamLight WebSite
  • Prepared for cross platform distribution.
  • Updated the DreamLight Verttice page of the DreamLight WebShop

Version 2.0 updated in Director 4 for Shockwave: Early 1995

When Macromedia Shockwave was being beta tested in early 1995 we decided that updating DreamLight Verttice to run on-line would be a great way to learn Shockwave. We completed the update and posted it to the Internet as soon as Shockwave itself was released to the public. That’s how DreamLight Verttice became one of the very first interactive Shockwave games on the Internet.

Version 1.0 written in Director 3: 1991-1993

During our early work on DreamLight Interactive Characters we were exploring object oriented programming using a new feature of Director, “factories.” We set out to create an original object oriented computer game for our early DreamLight Interactive Characters to play. We quickly determined that the current state of computing was not quite ready for our vision of interactive characters. The computer game itself however, was turning out quite interesting, so we decided to split the game from the interactive character project and release the game by itself first. This game became DreamLight Verttice. We later continued work on our interactive characters which recently led to the creation of Quipples: The Internet game show of satirical riddles.

Restrictions

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TM & (C) Copyright 1991-2001 DreamLight Incorporated. All Rights Reserved.

DreamLight Verttice is exclusively intended for use by the original purchaser and is nontransferable. By downloading or playing DreamLight Verttice you are agreeing to these restrictions.

DreamLight(R) Verttice(TM) is a commercial game. It is not in the public domain. It remains the property of DreamLight Incorporated. It may not be distributed, redistributed, posted for downloads, sold, used as an inducement to purchase any other items, bundled with any other items or altered in any way without the express written consent of DreamLight Incorporated.

DreamLight Verttice is provided as-is. Use at your own risk. DreamLight makes no warranties whatsoever regarding this item or its use in any way. DreamLight’s liability is limited exclusively to a refund of your DreamLight Verttice license fee.

DreamLight is a registered trademark of DreamLight Incorporated.
DreamLight Verttice is a trademark of DreamLight Incorporated.

Created by: Michael Scaramozzino

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