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Instance Generator Lattice: Opening Establishing Shot
The Autiton Archives – A 3D Animated Web Series

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CLICK to view the Instance Generator Lattice animation.

Above is an initial rough shot of the Instance Generator Lattice™ which will serve as the opening establishing shot for the pilot webisode. The Autiton™ instances are generated from the central hex clusters and walk outward along the corridors in assembly line fashion.

Read the How-to Book: Creating a 3D Animated CGI Short. Follow the 3D Web Series: The Autiton Archives - 3D Animated Web Series - Pilot Webisode 000 - Fault Effect

Creating a Massive 3D Lattice with LW HD Instance

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Using HD Instance in LightWave 3D Layout this lattice structure is composed of 5,600 interconnected hex clusters. There are 30 animated Autitons in each corridor, with six corridors in each cluster for 180 Autitons per cluster and just over one million animated Autitons for the entire lattice.

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Here’s a test render of the Instance Generator Lattice without any fog so that you can see just how vast the lattice is.

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Here’s an early test render of the Instance Generator Lattice with the fog effect used to fade out the portions of the lattice that recede into the distance. As the camera flys through the lattice more and more of it will be seen.

BlastOff! The Award-winning 3D Animated Short film by Michael Scaramozzino - Special Edition DVD

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Modeling the Instance Generator Lattice in modo

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I started designing/modeling the Instance Generator Lattice directly in modo 3.0.2 The first few versions of the model consisted of a rough collection of geometric shapes as seen here at left.

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I then started to knit components together into more organic shapes using subdivision surfaces.

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I continued to refine the model, drawing additional details out of existing polygons along the shapes.

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The entire Instance Generator Lattice structure is composed entirely of a single modeled corridor spoke. This is then radial arrayed six times to create a single hex cluster. The hex cluster is then instanced thousands of times using HD Instace.This way I can leverage a relatively simple model into a vast scene of enormous scale.

Initial Concept for the Instance Generator Lattice

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I started with a very rough concept sketch in Corel Painter (below) and then moved right into modo to continue the design process directly in 3D where I can experiment with the shapes and structure. I’m aiming for a look that’s sort of a mixture of a neural network, a 3D molecular carbon model, and a space station.

CLICK to view the full size image. The initial very rough concept sketch for the Instance Generator Lattice.

DreamLight Interactive Releases New ScreamerNet UB Launcher

DLI_SNUB-Launcher™ is an XCode Aqua GUI front end to interactively configure and launch multiple LightWave 9.3-10 ScreamerNet UB instances for standalone, batch and network rendering. Download your copy today!

Created by the author of Mastering LightWave ScreamerNet Rendering for Mac OS X, Michael Scaramozzino - LightWave 3D Artist Profile.

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BlastOff! Wins an Official Honoree Webby Award in the category of 3D Animation

 

 

 

 

 

 

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