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Here are some animation tests of a three-legged
walk cycle to explore how NineOh (0090) might walk with three
legs. In these tests I’ve rigged and animated the 3D character
with IK Booster in LightWave 9.3.1. I’m also testing my spinning
lights LScript UDF in the fully rendered test.
Click the thumbnails at left to view the OpenGL animation test of
the IK Booster rig as well as the fully rendered animation
walk cycle.
Stay tuned, more to follow... ;-) |
The Autiton Archives™ is a 3D animated
series of shorts to be released on the Web. It will follow the
adventures of a couple of 3D characters, NineOh™ (0090™)
and ThreeBeDee™ (03BD™),
who are object-oriented software Autitons™ (Awe-ti-tawns)
in search of meaning in a digital universe.
The Autiton Archives is a project with a
20 year history of research & development.
Ever since the inception of DreamLight Interactive in 1987 I’ve
been periodically researching and testing the viability of producing
an online 3D animated series with off-the-shelf hardware and software.
Until recently, these tests typically indicated that
the technology wasn’t quite ready to create such a project. The
research did however result in a number of successful spin-off
projects over the years including: DreamLight Verttice™: An
Award-winning Game of Skill & Strategy,
Quipples™: The Internet
Game Show of Satirical Riddles and
finally BlastOff!™ An
Award-winning 3D Animated Short Film.
With the recent success of the test project BlastOff!,
the incredible power of the new LightWave 3D 9.3, phenomenal workstations
like Apple’s 8-core Mac Pro and a direct distribution link through
the Internet, iPods, iPhone and Apple TV, all the necessary
components of technology
have risen to a level that will finally enable me to create the Autiton
Archives series
as I had always envisioned it.
I’m thrilled
to finally begin full production on The Autiton Archives:
Episode 000 - The Big Bang!
Be
sure to check in periodically to see the latest progress
during production.
I’m always interested in hearing any feedback about my projects. So please
feel free to send in a DreamLight feedback
form and/or participate
in the online
discussion WIP thread about this project on SpinQuad’s forum.
Enjoy the ride,
Michael Scaramozzino
President and Creative Director

Here’s Tuna
Fish, the first lip sync & facial animation test of
NineOh™ (0090™) doing an impression of one of Billy
Blazejowski’s (Michael
Keaton’s breakout role) hair brained ideas from the
movie Night
Shift. This was a simple screen test to exercise the
3D character’s phoneme morphs and basic facial morphs
in an actual lip sync test scene using morph mixer in LightWave
3D 9.3.

Above is a basic facial morph test that simply exercises
all the facial morphs to see how they deform the facial mesh.
At right is an OpenGL preview animation of the Tuna Fish
lip sync test that can be seen fully rendered above. Below
is a dual-screen shot of the morph mixer, graph editor and
dope sheet as I was adjusting the key frame timing while
working on the animation in LightWave 9.3.1. |
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DreamLight
Interactive Releases New ScreamerNet UB Launcher
DLI_SNUB-Launcher™ is
an XCode Aqua GUI front end to interactively configure and launch
multiple LightWave 3D 9.3.1 ScreamerNet UB instances for standalone,
batch and network rendering. Download
your copy today!
Created by the author of Mastering
LightWave ScreamerNet Rendering for Mac OS X, Michael Scaramozzino
- LightWave
3D Artist Profile.
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