DreamLight
Interactive Releases New ScreamerNet UB Launcher
DLI_SNUB-Launcher™ is
an XCode Aqua GUI front end to interactively configure and launch
multiple LightWave 9.3-10 ScreamerNet UB instances for standalone,
batch and network rendering. Download
your copy today!
Created by the author of Mastering
LightWave ScreamerNet Rendering for Mac OS X, Michael Scaramozzino
- LightWave
3D Artist Profile.
I’m
very pleased that NewTek has included most of this DreamLight Insight:
Mastering
LightWave ScreamerNet for Mac OS X,
in
the
LightWave
9 manual
in chapter 26. They have included pretty much everything up to
the basic network rendering using the built-in Screamernet panel.
They didn’t include the section on advanced network rendering
using third party controllers though, which you can still read
here on
DreamLight.com.
I used a Mac LightWave ScreamerNet render farm set up as outlined
in this DreamLight Insight to render my award-winning
LightWave 3D animated short film: BlastOff! as
well as continuing production on my new 3D animated Web series – The
Autiton Archives.
LightWave’s LWSN (LightWave ScreamerNet) allows standalone,
batch and network rendering across multiple platforms including
Mac OS X. Successfully using LWSN on the Macintosh
has typically proven rather tricky.
I originally wrote Mastering LightWave ScreamerNet
for Mac OS X from my many notes that I took as I encountered,
isolated and worked through various issues when setting up
our own DreamLight Interactive in-house render farm back on LightWave
7.5 (though I've subsequently updated it for LW8, LW9 and am
now in the process of updating it again for LW10). I decided
to publish
this tutorial to help other Macintosh LightWave
users
avoid some of the frustration that I encountered. After all,
ScreamerNet was named for the speed of network
rendering,
not for what you do when struggling to set it up... ;-)
Mastering LightWave ScreamerNet for Mac OS X will
take you through setting up and using ScreamerNet for standalone
rendering, batch rendering, basic network
rendering
with the built-in controller and advanced network rendering
with much more robust third party controllers including RenderFarm
Commander and ScreamerNet Controller for Mac OS X. These
are the controllers that we use
to
run
our
DreamLight
Interactive in-house render farm. I also cover advanced topics
such as using SharePoints to publish your Content Directory from
an external hard drive with limited user access and even
harnessing render nodes across the Internet.
This DreamLight Insight is much more than a simple
quick-start tutorial. It’s intended
as a very in-depth, detailed discussion
of all aspects
of ScreamerNet rendering on Mac OS X to allow you to really master
it by fully understaning what’s going on under the hood.
By really understanding what’s going on, it’s far easier
to troubleshoot and keep your own render farm rendering.
 If
you find this DreamLight Insight: Mastering LightWave ScreamerNet
for Mac OS X helpful, please consider supporting our continuing
efforts by purchasing a registered
DLI_SNUB-Launcher license, Award-winning
BlastOff! Special Edition DVD, or DreamLight
Merchandise.
Thanks for
your
support!
Enjoy,
Michael Scaramozzino
President and Creative Director
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