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To successfully render a scene using ScreamerNet you must first
prepare the scene correctly, before submitting it to be rendered.
The
first thing to verify is that your scene files are properly structured
in a self contained Content
Directory as explained previously.
Once your scene is properly structured
in a self contained Content
Directory, you need to open it
in LightWave to set a number of render settings.
When rendering scenes with LightWave or with ScreamerNet in
batch or network mode (-2), you must set the range of frames
to render
directly within the scene itself. When rendering scenes with
ScreamerNet in standalone mode (-3) or when using a third party
network controller you may override the scene’s render
range setting at the time of rendering.
Follow these steps to set the frame range to render for a scene:s
- Launch LightWave 9.
- Load the desired scene with: File->Load->Load
Scene...
- Open the Render Globals panel with: Render->Options->Render
Globals
- Set the following fields:
- Range Type: Single (ScreamerNet doesn’t work with other
range types.)
- First: The first frame number
to render.
- Last: The last frame number
to render.
- Step: Frame increment
to render.
For example:
1 renders every frame starting with the first frame,
up to the last frame.
2 renders every other frame starting with the first frame, up to the
last frame.
5 renders every fifth frame from the first frame to the last frame.
-1
renders every frame in reverse order, from the first frame down to
the last
frame,
in this
case the
first
frame
would
be
set higher
than
the last frame.
- Save the scene file.
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You must set the scene’s render output destination within
the scene file itself, or none of the rendered frames will be
saved anywhere. You must set the render output prefix file name,
file format and destination path in the scene file itself within
LightWave, before rendering the scene with ScreamerNet.
ScreamerNet only renders individual frames, not
animations in formats such as QuickTime. Instead, you render
your animations
to still frames and then use QuickTime Player, After Effects,
Final Cut Pro or another program to load the image sequence,
and save it as a QuickTime movie.
NOTE: As of LW9.3, Mac PPC and UB output paths saved in a scene
file are not compatible with the other version of ScreamerNet.
This means you must set
the output path using the same version of Layout as you intend
to render with. If you intend to render on LWSN PPC then you
must use LightWave PPC to set the output paths in the scene.
If you intend to render on ScreamerNet
UB, then you must use Layout UB to set the output paths in the
scene. Also, LW9.3 UB fails
to record the volume information in the output path if the output
directory is on the host Mac's internal system drive. This means
you must manually
edit the output path in the scene file if you wish to have the
output directory on the main system drive of the host machine.
If the output path is on an external hard drive, then the proper
volume information will be recorded in the output path.
Follow these steps to set the render output settings for a scene:
- Launch LightWave 9 (PPC or UB depending upon which version
you wish to render with)
- Load the desired scene with: File->Load->Load
Scene...
- Open the Render Globals panel with: Render->Options->Render
Globals
- Click the Output tab.
- Locate the Save RGB section of the Output
area.
- Click the RGB Files button.
- Type a file name prefix in the Save As field
of the RGB File Prefix file dialog. This can
be any name you wish. LightWave will add a frame number and
file
extension to each rendered image file. In this example we’ll
use the word
RenderFileName as the RGB prefix.
- Navigate to the directory you wish to use to save the rendered
frames.
LightWave defaults to use the Images directory inside the Content
directory.
It’s usually a good idea to make a new folder inside the images folder
to keep all the separate rendered frames for a single scene together. Then
use this new folder as the output destination directory.
NOTE: All users running ScreamerNet must have read/right access to this output
directory.
- Click the Save button to dismiss the RGB
File Prefix dialog and accept the changes.
- Set the RGB Type pop-up field to any desired
file type, such as LW_TGA32(.tga)
- Set the output’s filename Format pop
up to any naming format you wish. This tells ScreamerNet how
to name each
frame image file. The names
are
built from the RGB Prefix you typed followed by a frame number
and optional filename extension. In the above example we’ve
selected
Name_001.xxx.
- You should now see
RenderFileName_001.tga, ... in
the readout field next to the RGB Files button.
This is how the rendered image files will be named inside the
specified output directory.
- Save the scene file.
- If you are using LightWave UB and the output directory is
on the host Mac's internal hard drive and you'll be network
rendering
with
the
bulit-in
Network
Render panel, then you must manually edit the output path to
add the volume information as follows.
- Open the scene file with /Applications/TextEdit.
- Type Command-F to open the find dialog.
- Type or paste
SaveRGBImagesPrefix into
the find field and click on the Next button.
- This will bring you to a line in the scene file that
looks similar to this showing your actual output path (all
on one line):
SaveRGBImagesPrefix /Users/UserName/Documents/LW9Content/Renders/Render
- Click immediately in front of the first forward slash
/Users,
after the space.
- Type or paste the following (replacing HostHD with the
real name of your host Mac's HD) onto the front of the
path immediately
before
/Users:
/Volumes/HostHD
- Save the scene file.
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If you’re still using LightWave 7.5 and you’ve
used the spreadsheet (or possibly other master plug-ins) in your
scene,
you should
remove
them
before
rendering
with LWSN, or it may hang or crash when loading the scene into
LWSN. This bug is fixed in LightWave 8 and beyond.
- First make a backup copy of your scene file, never edit
your only copy of a scene.
- Open the scene file in LightWave 7.5 and go to Scene->Utilities->Master
Plug-ins.
- Select and delete any Master Plug-ins that appear.
- Save the scene.
- Open the scene file in a text editor, such as BBEdit, or
TextEdit (Make sure TextEdit’s preferences are set to
plain text mode).
- Delete any remaining pairs of Master Plug-in lines near
the beginning of the file that look like this.
Plugin MasterHandler 1 .SpreadsheetStandardBanks
EndPlugin
Plugin MasterHandler 2 .SpreadsheetStandardBanks
EndPlugin
- Save the scene file as a plain text file, keeping the ".lws" extension.
Don’t let your text editor change the extension to ".txt".
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